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- VMS Alkyd binders advanced fixers for scale models
Fix pigments, mix own weathering liquids, create SFX! Enjoy long open times! Alkyd Binders: Fix pigments, mix own weathering liquids, create SFX! Enjoy long open times! Alkyds are slow curing, long open times binders that equal slow-paced and hassle-free weathering. Recommended for meticulous modellers. Alkyds can be used as classic pigment fixers or be mixed with pigments in order to create custom weathering liquids and pastes. The binders come in three variants each suited for particular weathering and finishing tasks. Fix pigments, mix own weathering liquids and pastes with long open times! FIX PIGMENTS BY CAPILLARY ACTION HASSLE-FREE STREAKING PIGMENT WASH FOR ACCUMULATED DIRT WET FX THAT CAN BE MODIFIED UP TO 6H HEAVY SPATTER WET FINISH MIX ALKYD PASTE AND CREATE MUD DEPOSITS CREATE LIGHT SPATTER IN ANY COLOUR MUD DEPOSITS ON UPPER HULL (ALKYD PASTE) HEAVY SPATTER EASILY ATTAINABLE ANY KIND OF SPILLAGE ATTAINABLE Typical Alkyd binders applications, you will easily find many more uses yourself! Please check out product FAQ for tips and guidelines. Take it easy! Pigments applied with VMS alkyds are "live" several hours after the solvent is long gone - they appear dry but can be manipulated. This allows you to remove portions of pigment to create unique SFX or make corrections. The beauty of Alkyds is this: you get to manipulate apparently "dry" pigment layers, then leave them to actually cure and gain durability. Once cured a pigment job will look exactly like the moment you stopped working on it and have resistance of pigment jobs created with classic fixers! Can be reversed but only during open time! Alkyds are reversible within their open times, which differ for each binder type. You will have up to 9h to remove or make corrections while working with "standard" type which is the most flexible of alkyds. Wet FX has an open time of 3h. Please check product summaries to make sure how long your binder remains "live". Create custom weathering liquids and pastes! VMS Alkyds are so much more than simple pigment fixers, they are devised to work as fully fledged weathering liquid/paste binders with appropriate flow and viscosity. Now YOU decide the colour, flow, opacity and texture - every aspect of a weathering liquid. Benefit from long open times while exercising your favourite techniques! Simply mix your pigments with ENML 2.0 binders and a fresh batch of weathering liquid or pase is ready! Alkyd Binders capability roundup! (standard type) Alkyd binder standard is best for general weathering, from basic fixing to mixing your own weathering liquids. It gives pigment jobs matt finish. Apart from "on vehicle" presentations we also depicted binders capabilities the same way we present our pigments - on AFV wheels. Use this as a reference point to be able to better pair your spot-on pigment with particular binder type and achieve desired result. MIX OWN WEATHERING LIQUIDS FIX BY CAPILLARY ACTION APPLY ALKYD PASTES APPLY ALKYD PASTES CREATE STREAKING CREATE LIGHT SPATTER APPLY PIGMENT WASHES CREATE HEAVY SPATTER EVEN COVERAGE WITH WEATHERING LIQUID EVEN COVERAGE + DUSTING ON TOP PIGMENT WASH & PARTIAL REMOVAL TEX PIGMENT CAPILLARY ACTION VMS Alkyd Binders Unlike ENML 2.0 this binder remains active in a pigment job after the solvent is gone i.e. a pigment job appears dry but can be further manipulated, you can remove portions of pigment to create very realistic results for instance flaking mud. P roduct comes in 2 variants: "standard" for matte effects and "WET FX" for gloss effects. Product comes in 2 variants: "standard" for matte effects and "WET FX" for gloss effects. Can be used over any acrylic base and enamel bases by the following companies: Humbrol®, Revell®, Model Master®. IMPORTANT: Tamiya® enamel base coats are incompatible! Combine with: Spot-on pigments Finish: matt, semi-gloss, high gloss Open time: Up to 9h Recommended techniques: capillary action, weathering liquid/paste Reversibility: Within open time Available volumes: 30 ml dropper bottle Add to Cart Alkyd Binders capability roundup! (Wet FX type) Alkyd "WET FX" allows you to introduce gloss and colour variation. The thickness and flow are adjusted for creating very realistic wet and damp effects. Apart from "on vehicle" presentations we also depicted binders capabilities the same way we present our pigments - on AFV wheels. Use this as a reference point to be able to better pair your spot-on pigment with particular binder type and achieve desired result. MIX GLAZES WET EFFECTS LIVE UP TO 6H CREATE SPILLAGE CREATE HEAVY SPATTER LOW OPACITY GLAZE WASH + POINT WET EFFECT LOW OPACITY GLAZE PARTIAL POINT WET EFFECT TEX PIGMENTS POINT WET EFFECT HIGH OPACITY GLAZE HIGH OPACITY GLAZE PARTIAL TEX PIGMENT HEAVY MUD 100% OPAQUE PARTIAL Alkyd binders video tutorial PART 1 Alkyd binders video tutorial PART 2 Alkyd binders video tutorial PART 3 Alkyd binders video tutorial PART 4 Alkyd binders video tutorial WET MUD Alkyd binders video & static grass tutorial Product FAQ What agent do I need to reverse pigment jobs created with Alkyds? You may reverse Alkyds within their open time 9h for "standard" type, 3h "Wet FX" type. To remove pigment jobs use either VMS Universal weathering carrier "standard" or "light" type. "Standard" carrier type works faster but can be used only over acrylic base coats. "Light" type works a bit slower but can be used over both enamel and acrylic base coats. Please check out Universal weathering carrier product FAQ to learn more. How to produce even coverage effect? “Even coverage” is a starting point for many other techniques + it imitates fine dry mud very well on it's own. Give it a try to familiarise yourself with VMS binders and step up to more advanced techniques. Mix your pigment with Alkyd binders “standard” type. Apply resulting weathering liquid with a brush as if painting. Evaporate solvent using hair dryer to see how the pigment job will look like. Pigment can be manipulated within 9h, you can use a brush, a cotton bud or just your fingers. How do I create my own weathering liquid? Mix your spot-on pigments or equivalent (low quality pigments produce bad weathering liquids which spread badly) with the Alkyd binders "standard" type in a jar or tray. Basic mixing ratio is 1:1 but you can add more pigments for stronger liquid with better coverage capability. By changing the pigment amount you can adjust the liquid to your needs and style! How to create pigment wash and do partial removal? Procedure is as for even coverage. Apply a layer of pigment using Alkyd binders “standard” type. Use hair dryer. Once a layer is dry use UNIVERSAL weathering carrier to liquefy it again and remove portions of pigment. Remove as much pigment as you need leaving it in places you deem appropriate. Doing it this way, using binders first, introducing carrier (thinner) later ensures your pigment job is permanent, classic washes with just the thinner are not durable. How to create dry mud accumulation (alkyd paste deposits)? Mix your textured pigments with Alkyd binders "standard" type to create thick paste. Paste should be so mixed that it doesn't bleed binders. Apply it with a brush all over the target area for instance a tank road wheel or lower hull. Absolute zero finesse is required here, just plaster the whole area with paste, we mean it! Next use hair dryer to get rid of the solvent, apply heat for 1-2 minutes depending on the pigment layer's thickness - the pigment job should appear dry. Now is when the fun begins, use your brush or a toothpick to remove portions of pigment paste - simply scrape the excessive pigments away leaving cool looking deposits, the paste will give in very easily to manipulation. You will have up to 9h to do the removal, so take it easy! No solvent is required - you work with "dry" paste and dry tools. When you have removed all the pigments you wanted and are happy with the result you can rub the pigment-free areas with a cotton bud soaked with Universal weathering carrier to create more contrast. The next day the deposits you created will gain full durability and can be further enhanced if need be. Please look at the pictures below to get the idea of the alkyd procedure. APPLY PASTE AND EVAPORATE SOLVENT SCRAPE DRY PASTE WITH EASE FINAL RESULT How and when to fix my pigments using capillary action? You will want to take advantage of capillary action whenever you want to produce accumulated mud or dirt. This technique benefits greatly from using textured pigments. To make things more effective start by applying a thin layer of Alkyd binders "standard" type wherever you want the pigment job to appear. Next sprinkle textured pigments over the wet binders layer so that they stick to it. Now is the time for the proper capillary action technique. Dispense some binder into a tray and dip a precision brush in it. Apply drops of binders directly over the pigments you sprinkled earlier, allow the drops to slide from the bristle and penetrate the pigment structures. You can sprinkle more pigment any time during this process. When you are done you can apply heat to get rid of the solvent. Pigments will regain original colours within a few hours once the rest of the solvent is gone. How to create wet effects? (coloured i.e. with use of pigments, high gloss finish on road wheels and suspension) Mix your pigments with VMS Alkyd "Wet Fx" type binders. Apply the resulting paste (textured pigments) or liquid (zero tex pigments). The pigment job will turn matt as the pigments absorb the binders the first time you mix and apply them. Don't worry about the matt finish it's supposed to work this way. Let the pigment job breathe for about 3h for a better sealed and more durable layer. Next step is to apply a thin coat of Alkyd binders "Wet FX" over the pigment job you just created in order to enhance the gloss. You can add multiple layers for a "dripping wet" effect. You can apply "Wet FX" all over or just locally for more variation. How to create point wet (wet accent) effects? For damp (satin finish ) point effect use Alkyd "Wet FX”. Simply apply the binders with a precision brush wherever you need them. What are low and high opacity wet glazes and how to create them? Wet glazes are glossy fluids with low to moderate pigment percentage. Contrarily to gloss paints glazes offer a certain amount of transparency so as to show underlying coats. This means more authentic and better looking results. To prepare a low opacity glaze with mix a tiny bit (5%) of pigment with Alkyd “Wet FX" type binder and then spread it evenly over the target part. To create high opacity glaze mix a bit more pigment (10-15% depending ho much opacity is your goal – more pigment equals higher coverage) with Alkyd “Wet FX” type binders and spread a thin layer over the target part. While making glazes always use minimal pigment amounts to retain gloss! If you overdose pigments and glazes turn matt you can always apply a thin coat of pure binders over to increase gloss, but best glazes are just one layer. How to create partial wet glaze effect? Follow the glaze procedure as described above to create low or high opacity glaze first. To remove the gloss where needed use Universal weathering carrier, use damp brush to wipe excessive binders, use hair dryer to check the result. If still too glossy do some more wiping, you may introduce a bit pigment along with the carrier to reduce gloss better. To create a smooth transition from gloss to matt, allow the carrier to flow freely between the both areas, soak it up with your brush (without wiping) and finally use hair dryer to check out the result. What do you mean by maximising dusting results and how do I do that? Dusting is the basic way of working with pigments. You simply rub pigments with the brush wherever you want it to appear. It involves no binders. It often happens that you want the dusted pigments to have higher opacity and better coverage but their capabilities are limited as there are no binders involved. For instance you want to model a vehicle that has been rolling in the deserts. You dust some pigment over the wheels and hull but the base coat is still showing too much, the coverage is poor, raw pigment is not enough. To remedy that you need to mix your pigments with the Alkyd binders "standard" type and apply resulting weathering liquid with a brush - just paint the target area with pigments for what we call "even coverage". Apply heat so that the solvent is gone and wait 24h for the pigment job to gain durability. Next do the dusting over this pigment coat - you will be amazed by how good and homogeneous the coverage is. Such pigment job will have maximum opacity and vibrancy. We refer to it as "even coverage + dusting on top" - check out the capability round-up. How to create streaking on my vehicle's hull? Mix your pigment with Alkyd "standard" type binders. Apply the resulting weathering liquid wherever you want the streaking to appear. No finesse is needed here, simply paint some irregular dot-like shapes here and there they will disappear later on - don't sweat it. Apply heat using hair dryer until this initial pigment job appears dry. Now soak a soft flat brush* with Universal weathering carrier, touch it to a piece of paper to remove the excessive carrier (brush needs to be damp not dripping wet) and then swipe it over the pigment job you just did using vertical brushstrokes - observe how easily cool streaking lines are appearing. Move from bottom to top of the vehicle and the other way round. Keep swiping until you remove as much pigment as you need. You can end up with heavy streaking, barely visible effect or no streaking at all if you change your mind. Rinse the brush with Universal weathering carrier frequently so that it collects the pigments better. Remember to use damp, not dripping wet brush. How to create light spatter on my vehicle's hull? (matt finish) Mix your pigment with Alkyd "standard" type binders so as to produce weathering liquid, mix the liquid well so that there are no clumps unless you are going for heavy, textured spatter. Spatter is best created using a flat brush*. Dip the brush in weathering liquid and then touch it to a piece of paper to remove the excessive liquid. Press the bristles of the brush with your finger and move it in a backward direction so that the liquid gets sprayed. The procedure is similar to simple toothbrush spraying technique. Do test spraying on a sheet of paper to get the hang of it and adjust spatter size and density. With this technique you can produce light, heavy and thick spatter alike. How to create heavy spatter on my vehicle's hull? (matt finish) Procedure is similar to the one for light spatter described above. It's best to do some actual light spatter first and then follow up with heavy. After creating light spatter add some textured pigments to your existing weathering liquid or make a new batch with textured pigments. Apply this gritty mixture the same way as before (toothbrush spraying technique) over the lighter spatter to produce the accumulation. Apply the grit over the lower parts of your AFV and leave the upper parts with just the light spatter. If there are any unwanted clumps of pigments on the model simply use precision brush to “pick” them up. How to create heavy spatter on my vehicle's hull? (wet finish) Apply standard (matt) heavy spatter first as described above. Wait for it to cure for 24h hours so that the coat has better durability. Next mix a tiny bit of the pigments you used for the initial matt finish heavy spatter with Alkyd binders “Wet FX” type. Tiny is the key word here, 5% of pigment in the mix is enough so that the gloss is retained. Apply this thick mixture over the matt spatter to enhance the finish and make it glossy. Use gentle taping motion while applying this glossy layer so that you don't disturb the original layer. The mixture will level and allow the original texture to show as it dries. If after 3h the gloss is fine you are done. If not apply another coat of Alkyd binders “Wet FX” type this time don't use pigments, raw binder will do the trick. Which binder to use to produce cool wet effects on hull? (pure binders without pigments) Go with Alkyd “Wet FX” binder type. It has optimal thickness, flow and levelling capabilities. Binder can be easily spread, will dry to a thin film and can be removed or modified up to 6h after application. What techniques do you recommend to create wet effects on hull? To create water residue or spilled fuel imitations apply the binders where you need them with a precision brush. Excessive or unnaturally looking binders can be removed or adjusted using Universal weathering carrier. Use the carrier to create soft transitions from wet to dry surfaces. To create streaking water imitation apply dots of binder atop the vehicle and swipe them down with flat brush* like you do while creating streaking, you don't need to dampen the brush with carrier – this way you will end up with sharp contours on your streaking. Another cool technique is rain marks, dip your flat brush* in the binder, wipe the excess and create spatter using toothbrush spraying technique. To create dispersed wet accents apply Alkyd binders with precision brush first. To create actual dispersion (lack of sharp contours and natural blending of a wet effect with it's surroundings) use Universal weathering carrier. Apply it all over the place so that the binders can disperse over the area. Use your brush to spread and move the binders until you have them just where intended. How can binders aid me while filtering? While filtering your goal is to change the shade of the base colour. For instance you may want to indicate that your AFV was rolling on a dusty road and make the base coat reflect that. You may want to create some fading using white, or darken the base to show the vehicle was extensively used, possibilities are endless. VMS Spot-on pigments are great for filtering as they are very fine and adhere very well on their own. When you couple them with Alkyd binders you can easily create your own filtering fluids on the spot. To filter your model with pigments you first need to create standard weathering fluid as described above. Apply it here and there on the model. Next step is to swipe over the target area with your flat brush* soaked with Universal weathering carrier so as to spread the pigments evenly over the surface. Continue swiping until you are happy with the result i.e. most pigments are gone and the area gets the intended change of colour. My weathering liquid is not deep matt when it dries, it's glistening here and there. This rarely happens but when it does simply add more pigments to the mix – the gloss will disappear. What's the best way to clean my brushes after working with Alkyds? For regular clean up - between the jobs, Universal weathering carrier will suffice. Just have some carrier ready, rinse the brushes and wipe clean using a paper towel or a cloth. For proper deep cleaning please use VMS Airbrush Cleaners Pro ENML type (label with blue ENML icon) which have maximum potency and will keep your brushes in top condition by freeing them of pigments and binders that accumulate at the base of the bristle. Brushes that are not deep cleaned regularly deteriorate faster overtime. What's the difference between nylon and red sable brushes? Synthetic nylon brushes are inexpensive but don't last as long as natural red sable ones. It's worth to invest in a red sable - they are cleaned far more easily, are softer and last forever if deep cleaned regularly. *flat brush: 1 cm wide bristle, size 10+, we recommend red sable but nylon equivalent will do BACK
- Pigment No. 23 | vms-supplies
VMS Spot-On modelling pigment No. 23 No. 23 in action! Pigments produce varying shades, vibrancy and coverage depending on technique and binders used. Showing you just the powder in a jar is not enough. For your convenience we made a presentation of the applied pigment so that you may better assess what to expect from it. IN THE JAR EVEN COVERAGE WITH WEATHERING LIQUID EVEN COVERAGE WITH + DUSTING BASIC WET EFFECT BACK
- Pigment No. 15 & No. 16 | vms-supplies
VMS Spot-On modelling pigment No. 15 & No. 16 No. 15 in action! (zero tex) Pigments produce varying shades, vibrancy and coverage depending on technique and binders used. Showing you just the powder in a jar is not enough. For your convenience we made a presentation of the applied pigment so that you may better assess what to expect from it. ZERO TEX IN JAR BASIC DUSTING NO BINDERS EVEN COVERAGE WITH WEATHERING LIQUID EVEN COVERAGE + DUSTING ON TOP WET EFFECT PIGMENT WASH POINT WET EFFECT PARTIAL WET EFFECT No. 16 in action! (textured) Below you can observe textured pigments used in standard scenarios - mud and earth accumulation. The advantage of textured pigments is ease of micro-structure formation. Particles are micronised and up to scale! COARSE TEX IN THE JAR COARSE TEX DRY COARSE TEX PARTIAL COARSE TEX WET BACK
- Pigment Jockey | Vms Vantage Modelling Solutions
Try our superior weathering liquids blends that will make your model shine! HOME Spot-on Pigments Pigment Binders Pigment Jockey Smart Thinners Cleaning Agents HD Diorama Cements Specials & Aux USERS' GALLERY VIDEOS STOCKISTS CONTACT FOR PARTNERS Loyalty Perks Pigment Jockey: Cut corners, retain build quality! Sure-fire, ready-made weathering liquids based on proven VMS Spot-On pigments and ENML 2.0 binders that will save you time and effort while weathering your models! Reversible fluids in our signature dropper bottles. W eather tracks and hull, add spatter, streaking, accumulated dust, rust effects, mix with our pigment texture No. 29 to create heavy mud buildup. The only limit is your imagination! Developed in collaboration with modellers! VMS takes pride in working closely with modelling community! This product was developed in collaboration with a master modeller Martin Kovac aka Night Shift. We are most grateful for the help during this project! Pigment Jockey No. 01 Light Earth Light earth shade, reversible weathering liquid, spill resistant bottle. Great for general weathering, s patter and streaking FX. Combined with VMS universal weathering carrier can be used for wash and filtering. Mix with VMS No. 29 texture powder to add volume and texture. Shake well before use. While using drain your brush, let excessive fluid drip down on the palette and work with damp brush. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: spatter, streaking, wash Combine with: Universal weathering carrier, Spot-On pigments other PJ colours Available volumes: 30 ml dropper bottle Pigment Jockey No. 02 Brown Earth Brown earth shade, reversible weathering liquid, spill resistant bottle. Great for general weathering, s patter and streaking FX. Combined with VMS universal weathering carrier can be used for wash and filtering. Mix with VMS No. 29 texture powder to add volume and texture. Shake well before use. While using drain your brush, let excessive fluid drip down on the palette and work with damp brush. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: spatter, streaking, wash Combine with: Universal weathering carrier, Spot-On pigments other PJ colours Available volumes: 30 ml dropper bottle Pigment Jockey No. 03 Sandy Earth Sandy, clay rich earth shade, reversible weathering liquid, spill resistant bottle. Great for general weathering, s patter and streaking FX. Combined with VMS universal weathering carrier can be used for wash and filtering. Mix with VMS No. 29 texture powder to add volume and texture. Shake well before use. While using drain your brush, let excessive fluid drip down on the palette and work with damp brush. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: spatter, streaking, wash Combine with: Universal weathering carrier, Spot-On pigments other PJ colours Available volumes: 30 ml dropper bottle Pigment Jockey No. 04 Dark Earth Dark earth shade, reversible weathering liquid, spill resistant bottle. Great for general weathering, s patter and streaking FX. Combined with VMS universal weathering carrier can be used for wash and filtering. Mix with VMS No. 29 texture powder to add volume and texture. Shake well before use. While using drain your brush, let excessive fluid drip down on the palette and work with damp brush. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: spatter, streaking, wash Combine with: Universal weathering carrier, Spot-On pigments other PJ colours Available volumes: 30 ml dropper bottle Pigment Jockey No. 05 Red Earth Red earth shade, reversible weathering liquid, spill resistant bottle. For Vietnam and Korea scenarios. Great for general weathering, s patter and streaking FX. Combined with VMS universal weathering carrier can be used for wash and filtering. Mix with VMS No. 29 texture powder to add volume and texture. Shake well before use. While using drain your brush, let excessive fluid drip down on the palette and work with damp brush. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: spatter, streaking, wash Combine with: Universal weathering carrier, Spot-On pigments other PJ colours Available volumes: 30 ml dropper bottle Pigment Jockey No. 06 Track Rust Track rust shade, reversible weathering liquid, spill resistant bottle. Great for general weathering, s patter and streaking FX. Combined with VMS universal weathering carrier can be used for wash and filtering. Mix with VMS No. 29 texture powder to add volume and texture. Shake well before use. While using drain your brush, let excessive fluid drip down on the palette and work with damp brush. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: spatter, streaking, wash Combine with: Universal weathering carrier, Spot-On pigments other PJ colours Available volumes: 30 ml dropper bottle Pigment Jockey No. 07 Medium Rust Medium rust shade, reversible weathering liquid, spill resistant bottle. Great for general weathering, s patter and streaking FX. Combined with VMS universal weathering carrier can be used for wash and filtering. Mix with VMS No. 29 texture powder to add volume and texture. Shake well before use. While using drain your brush, let excessive fluid drip down on the palette and work with damp brush. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: spatter, streaking, wash Combine with: Universal weathering carrier, Spot-On pigments other PJ colours Available volumes: 30 ml dropper bottle Pigment Jockey No. 08 Fresh Rust Fresh rust shade, reversible weathering liquid, spill resistant bottle. Great for general weathering, s patter and streaking FX. Combined with VMS universal weathering carrier can be used for wash and filtering. Mix with VMS No. 29 texture powder to add volume and texture. Shake well before use. While using drain your brush, let excessive fluid drip down on the palette and work with damp brush. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: spatter, streaking, wash Combine with: Universal weathering carrier, Spot-On pigments other PJ colours Available volumes: 30 ml dropper bottle Pigment Jockey No. 09 Light Rust Light rust shade, reversible weathering liquid, spill resistant bottle. Great for general weathering, s patter and streaking FX. Combined with VMS universal weathering carrier can be used for wash and filtering. Mix with VMS No. 29 texture powder to add volume and texture. Shake well before use. While using drain your brush, let excessive fluid drip down on the palette and work with damp brush. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: spatter, streaking, wash Combine with: Universal weathering carrier, Spot-On pigments other PJ colours Available volumes: 30 ml dropper bottle Pigment Jockey No. 10 Steel metallic Steel metallic shade, reversible weathering liquid. Apply via dry brushing not painting! Wait till dry and polish the dry surface using a cotton bud for the effect of bare metal. Shake well before use. Super dispersed, high efficiency fluid. Depending on techniques applied a bottle will suffice to weather up to 25-50, 1/35 scale models. If not used for several months expedite mixing with a metal rod or steel balls (detach nozzle first). Recommended techniques: dry brush Combine with: Universal weathering carrier Available volumes: 30 ml dropper bottle Add to Cart Add to Cart Add to Cart Add to Cart Add to Cart Add to Cart Add to Cart Add to Cart Add to Cart Add to Cart See Pigment Jockey in action! See Pigment Jockey in action! See Pigment Jockey in action! See Pigment Jockey in action! Product FAQ What agent do I need to reverse pigment jobs created with Pigment Jockey You may use either VMS Universal weathering carrier "standard" or "light" type. "Standard" carrier type works faster but can be used only over acrylic base coats. "Light" type works a bit slower but can be used over both enamel and acrylic base coats. Please check out Universal weathering carrier product FAQ to learn more. How to produce even coverage effect? Apply weathering liquid with a brush as if painting. One dry you can dust raw pigment on top of the layer for lighter shade (even coverage + dusting on top). You can use hair dryer to expedite things. How to create pigment wash and do partial removal? Procedure is as for even coverage. Apply a layer of pigment jockey weathering liquid. Use hair dryer. Once a layer is dry use UNIVERSAL weathering carrier to liquefy it again and remove portions of pigment. Remove as much pigment as you need leaving it in places you deem appropriate. Alternatively you can dilute Pigment Jockey liquid with Universal weathering carrier and apply such wash. How to create dry mud accumulation? Mix your Pigment Jockey liquid with pigment texture No. 29 Apply the resulting paste with a brush and use hair dryer to get rid of the solvent freezing the job in place. You can come back with a precision brush soaked with Universal weathering carrier later and correct the job. Alternatively you may exercise classic capillary technique as described below. How to create wet effects? Applyy VMS ENML 2.0 or Alkyd "Wet FX" type binders over your Pigment Jockey layer. How to create streaking on my vehicle's hull? Apply Pigment Jockey weathering liquid wherever you want the streaking to appear. No finesse is needed here, simply paint some irregular dot-like shapes here and there they will disappear later on - don't sweat it. Apply heat using hair dryer until this initial pigment job is dry. Now soak a soft flat brush* with Universal weathering carrier, touch it to a piece of paper to remove the excessive carrier (brush needs to be damp not dripping wet) and then swipe it over the pigment job you just did using vertical brushstrokes - observe how easily cool streaking lines are appearing. Move from bottom to top of the vehicle and the other way round. Keep swiping until you remove as much pigment as you need. You can end up with heavy streaking, barely visible effect or no streaking at all if you change your mind. Rinse the brush with Universal weathering carrier frequently so that it collects the pigments better. Remember to use damp, not dripping wet brush. How to create light spatter on my vehicle's hull? Spatter is best created using a flat brush*. Dip the brush in Pigment Jockey weathering liquid and then touch it to a piece of paper to remove the excessive liquid. Press the bristles of the brush with your finger and move it in a backward direction so that the liquid gets sprayed. The procedure is similar to simple toothbrush spraying technique. Do test spraying on a sheet of paper to get the hang of it and adjust spatter size and density. With this technique you can produce light, heavy and thick spatter alike. You can completely or partially reverse the results if need be using Universal weathering carrier. Use Pigment texture No. 29 to produce heavy spatter. What's the best way to clean my brushes after working with Pigment Jockey? For regular clean up - between the jobs, Universal weathering carrier will suffice. Just have some carrier ready, rinse the brushes and wipe clean using a paper towel or a cloth. For proper deep cleaning please use VMS Airbrush Cleaners Pro ENML type (label with blue ENML icon) which have maximum potency and will keep your brushes in top condition by freeing them of pigments and binders that accumulate at the base of the bristle. Brushes that are not deep cleaned regularly deteriorate faster overtime. What's the difference between nylon and red sable brushes? Synthetic nylon brushes are inexpensive but don't last as long as natural red sable ones. It's worth to invest in a red sable - they are cleaned far more easily, are softer and last forever if deep cleaned regularly. *flat brush: 1 cm wide bristle, size 10+, we recommend red sable but nylon equivalent will do
- Pigment No. 25 | vms-supplies
VMS Spot-On modelling pigment No. 25 Black Steel Metallic in action! Pigments produce varying shades, vibrancy and coverage depending on technique and binders used. Showing you just the powder in a jar is not enough. For your convenience we made a presentation of the applied pigment so that you may better assess what to expect from it. IN THE JAR BURNISHED EXAMPLE #1 BURNISHED EXAMPLE #1 BURNISHED EXAMPLE #2 BURNISHED EXAMPLE #3 DRYBRUSHED EXAMPLE #1 DRYBRUSHED EXAMPLE #2 See VMS metallic pigment in action! BACK
- VMS Stain Remove | vms-supplies
Easily remove paint and pigemnt stains off of your scale model! VMS Stain Remove - paint surface cleaner Add to Cart This one of a kind paint surface cleaner will help you remove and retouch bad or excessive enamel-based weathering and all kind of pigment staining off of the surface of your model restoring its original base coat color. You can use it both to fix problems and create special effects. This product removes pigment staining. Pigment staining is hard to remove pigment incorporated into the paint surface, this is not a paint remover. Dry pigment stains can be removed without any preparation. If you need to remove bad weathering created with enamel weathering liquids and fixers you can remove them but first you need to remove the binders with Universal weathering carrier "standard" type. Once this is done you can use VMS Stain Remove to clean the paint surface. Please watch our video to learn how to use the product. Available volumes: 20 ml dropper bottle See VMS Stain Remove in Action Product FAQ How to use the product? To remove an actual pigment stain (no binders are involved - you worked with dry pigments or you worked with weathering colours/fixers and binders were already removed) apply the product and agitate the stain with a brush until it starts disappearing. You can also use a cotton bud. Once done wipe the area clean with a brush soaked with tap water. To remove bad enamel-based weathering, that is: excessive weathering liquid effects, pigments that were fixed with pigment binders, you need to remove the binders before you can remove actual pigment staining. Remove the binder using Universal weathering carrier "standard" type. Once the binder is gone and only translucent pigment stain remains, dry the area with a hair drier. Now you can use VMS Stain Remove to get rid of the pigment incorporated into the paint surface. BACK
- Pigment No. 19 | vms-supplies
VMS Spot-On modelling pigment No. 19 No. 19 in action! Pigments produce varying shades, vibrancy and coverage depending on technique and binders used. Showing you just the powder in a jar is not enough. For your convenience we made a presentation of the applied pigment so that you may better assess what to expect from it. ZERO TEX IN JAR EVEN COVERAGE WITH WEATHERING LIQUID EVEN COVERAGE + DUSTING ON TOP DRYBRUSHED WITH ENML 2.0 BINDERS BACK
- Hd-diorama-picker | VMS VANTAGE MODELLING SOLUTIONS
High definition, flexible diorama products for a demanding modeller. HOME Spot-on Pigments Pigment Binders Pigment Jockey Smart Thinners Cleaning Agents HD Diorama Cements Specials & Aux USERS' GALLERY VIDEOS STOCKISTS CONTACT FOR PARTNERS Loyalty Perks Your model in the right setting: tell others that war story! Terrain formation products and auxiliaries that will make your diorama stand out. Realistic, up to scale, versatile and cost-effective just the thing you need to quickly whip up your dream base. SMART MUD XL 2 200 ml Add to Cart SMART MUD XL 2.0 allows you to create great looking terrain, without the base cracking or shrinking as it is with typical low quality pastes. Our diorama paste is very easily shaped, allowing a lot of time before it dries up, and when it does it becomes rock solid as ceramic yet flexible thanks to proprietary reinforcing fibres included in the mix. Lightweight filler makes sure the diorama is not heavy as it is with plaster and can be easily taken to modeling shows. Grains mimic actual terrain so it's easy to achieve much desired realism. Proprietary "easy imprint" formula helps create realistic imprints of tracks which is unattainable with typical acrylic slurries available on the market. Probably the best modelling paste/clay out there! Please click the photo for a more detailed description. Recommended techniques: stick, fingers, artist's spatula Combine with: Pigment Expert binders, Spot-on pigments Available volumes: 200 ml Sand & Ballast Freeze Add to Cart Sand & Ballast Freeze is capillary action acrylic adhesive with very low surface tension formulated to bond loose material such as sand, gravel, rubble or ballast. Allows for bonding together very tiny, even micronised grains, without disrupting the structures they are forming, tested with both fine 40 µm sands (0,04 mm) and coarse gravel up to several millimetres in diameter. Saturated terrain, can be further shaped after application. Making foot prints, dunes, tire or track prints in wet structures is easier than before! Please click the photo for a more detailed description. Recommended techniques: Capillary action with dropper bottle or brush Combine with: Sand, Ballast, Gravel etc. Available volumes: 30 ml Crystal PVA adhesive Add to Cart PVA is a classic way of gluing all kinds of materials on a diorama base. PVA is good when you need to affix and position a lot of objects and using a CA glue would be wasteful. PVA dries slowly allowing for a lot of manipulation so that you can plan the layout of your base on the fly. Appropriate for materials such as wood, paper, cardboard, minerals. VMS PVA has improved formula and dries two times faster than old school PVA you might have used and what's more important the joint is much less milky! Please click the photo for a more detailed description. Finish: translucent Recommended techniques: apply with brush Combine with: wood, paper, cardboard, stone, sand, plaster, fabric Available volumes: 100 ml bottle Diorama Texture No. 1 Brown Earth & Pebbles Add to Cart A mix of real fine brown earth and colorful pebbles you will love. Fix using VMS Sand and ballast freeze or VMS PVA glue. Leave unpainted or paint over to change the tone. Particle size: mixed: fine earth 0.001 mm+, pebbles 1-4 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar Diorama Texture No. 2 Desert Sand & Stones Add to Cart A mix of actual fine light yellow sand and stones ideal for a desert diorama. Fix using VMS Sand and ballast freeze or VMS PVA glue. Leave unpainted or paint over to change the tone. Particle size: mixed: fine earth 0.001 mm+, stones 1-4 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar Diorama Texture No. 3 Heavy Brick Rubble Add to Cart A mix of ground brick powder and brick chunks ideal for an urban diorama. Fix using VMS Sand and ballast freeze or VMS PVA glue. Leave unpainted or paint over to change the tone. Particle size: mixed: fine earth 0.001 mm+, pebbles 1-4 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar Diorama Texture No. 4 Fine Brick Rubble Add to Cart A mix of ground brick powder and fine brick chunks ideal for an urban diorama. Fix using VMS Sand and ballast freeze or VMS PVA glue. Leave unpainted or paint over to change the tone. Particle size: mixed: fine earth 0.001 mm+, pebbles 0.5-1 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar Diorama Texture No. 5 Reddish Gravel Add to Cart A homogeneous reddish gravel type, can be used alone or mixed with other textures for added variety. Fix using VMS Sand and ballast freeze or VMS PVA glue. Leave unpainted or paint over to change the tone. Particle size: 0.5-1.1 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar Diorama Texture No. 6 Yellow Gravel Add to Cart A homogeneous yellow gravel type, can be used alone or mixed with other textures for added variety. Fix using VMS Sand and ballast freeze or VMS PVA glue. Leave unpainted or paint over to change the tone. Particle size: 0.5-1.1 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar Diorama Texture No. 7 Grey Gravel Add to Cart A homogeneous grey gravel type, can be used alone or mixed with other textures for added variety. Apart from standard terrain use makes a fantastic coal imitation when fixed using VMS Sand & ballast freeze. Fix using VMS Sand and ballast freeze or VMS PVA glue. Leave unpainted or paint over to change the tone. Particle size: 0.5-1.1 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar Diorama Texture No. 8 Fine Grey Earth Add to Cart This is a special grey earth powder that will form very authentic, up to scale terrain with beautiful texture. It has the color of grey primer, so once you fix it using VMS Sand & Ballast Freeze you will see exactly how the structure will look like when painted, which is impossible with white generic materials such as plaster. Fix using VMS Sand and ballast freeze or VMS PVA glue. Paint over to change the tone to any one you like. Particle size: 0.001 - 0.5 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar Diorama Texture No. 9 Smooth Fine Grey Sand Add to Cart This is a special, premium, fine grey sand powder that will form very authentic, up to scale terrain with beautiful even texture. It has the color of grey primer, so once you fix it using VMS Sand & Ballast Freeze you will see exactly how the structure will look like when painted, which is impossible with white generic materials such as generic sand. Mix with our bigger particle sized materials for added variety and authenticity . Fixed using VMS Sand & Ballast Freeze it can additionally imitate asphalt roads. Fix using VMS Sand and ballast freeze or VMS PVA glue. Paint over to change the tone to any one you like. Particle size: 0.001 - 0.2 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar Diorama Texture No. 10 Smooth Fine Light Sand Add to Cart This is the finest, premium, light grey sand powder that will form very authentic, up to scale terrain with beautiful even texture. Any good base requires super fine, medium and coarse texturing materials. Mix with our bigger particle sized materials for added variety and authenticity. Fix using VMS Sand and ballast freeze or VMS PVA glue. Paint over to change the tone to any one you like. Particle size: 0.001 - 0.14 mm. Please click the photo for a more detailed description. Recommended techniques: capillary action with VMS Sand & Ballst Freeze, sprinkling over VMS PVA glue Combine with: other VMS textures and pigments, VMS Smart Mud XL Available volumes: 100 ml jar
- Sand Ballast Freeze Overview | vms-supplies
VMS Sand & Ballast Freeze - quickly fix sand, gravel, ballast on your diorama! A great new way to affix loose materials on your diorama! Dealing with loose materials easier then ever! Simply form your structures from sand, gravel, ballast or gravel and then saturate them with this capillary action adhesive using supplied dropper bottle. Shapes are intact and natural, glue itself is 100% invisible once dry. You can spray a finished structure afterwards or leave it in it's original colour. With Sand & Ballast Freeze you will be able to make dioramas in a complete new way. City ruins, industrial sites, railways, sandy and rocky beaches will look better than ever! You can fix virtually any kind of loose material. You can leave it in it's original colour or airbrush over like we did with the sand to the right. Capillary action acrylic adhesive Sand & Ballast Freeze has very low surface tension and penetrates a loose material heap very easily not disturbing it. The glue dries to to a crystal-clear invisible film and can bond micronised sands and coarse gravel alike! Application with bundled dropper bottle is very enjoyable and easy, whenever you run out of glue you can easily refill the bottle with more capillary action goodness! Sand & Ballast Freeze PRODUCT SUMMARY Sand & Ballast Freeze is capillary action acrylic adhesive with very low surface tension formulated to bond loose material such as sand, gravel, rubble or ballast. Allows for bonding together very tiny, even micronised grains, without disrupting the structures they are forming, tested with both fine 40 µm sands (0,04 mm) and coarse gravel up to several millimetres in diameter. Saturated terrain, can be further shaped after application. Making foot prints, dunes, tire or track prints in wet structures is easier than before! IMPORTANT: The product is susceptible to low temperatures and mustn't be frozen! Store and handle in room temperature. Recommended techniques: Capillary action with dropper bottle or brush Available volumes: 30 ml Add to Cart See Sand & Ballast Freeze in action! Product FAQ How much terrain will I be able to model? Effectiveness the product is high. You will be able to fully saturate 1150 cm² of terrain (equivalent of a 33 x 33 cm diorama, layer 0.5 cm thick ) How long does it take for the adhesive to bond? Depending on structure thickness allow 12 h for thin layers (0.5-1 cm thick) and up to 48 h for thicker structures. What is the open time of the product? Depending on ambient temperature and materials used saturated material can be manipulated for 60 - 120 minutes. What tools to use? Use supplied dropper bottle to easily apply the adhesive. Hold the spout very closely to your terrain, squeeze it very gently and saturate it with adhesive so as to avoid the "rain drop" effect. Drops will slide from the spout and penetrate the structure. How to make imprints such as tank track or tire marks? You can make imprints around 30 - 45 minutes after application, no special technique needs to be involved. Best imprints can be made in fine sands. What's the minimum and maximum grain size I can fix? Sand & Ballast Freeze is very well balanced. We have tested the product extensively with both fine sands 40 µm (0.04 mm) and coarse gravels 2-8 mm, with bigger stones mixed in. I overdosed the adhesive and the glue is bleeding at the base of my structures. That's no biggie, simply sprinkle more sand or gravel over the excessive glue. BACK
- Pigment No. 17 | vms-supplies
VMS Spot-On modelling pigment No. 17 No. 17 in action! Pigments produce varying shades, vibrancy and coverage depending on technique and binders used. Showing you just the powder in a jar is not enough. For your convenience we made a presentation of the applied pigment so that you may better assess what to expect from it. ZERO TEX IN JAR EVEN COVERAGE WITH WEATHERING LIQUID EVEN COVERAGE + DUSTING ON TOP DRYBRUSHED WITH ENML 2.0 BINDERS BACK


